Midway, the game presents a very important choice - to ether obey Owl's command and forsake Kuro, or disobey Owl to stay loyal to Kuro. The first playthrough is recommended to focus on learning the game mechanics and progress slowly, and at the same time collecting all collectibles to strengthen Sekiro's combat capabilities along the way. Note: If you wish to read the guide in the order of how achievements are unlocked, please refer to the forum guide HERE.
Ultimately, through continuous alternation between attacking and deflecting, fights become more complex and rewarding - the game is specifically designed to discourage attack/dodge-spamming. The result is that even when playing defensively by only parrying enemies without actively attacking them, they will still be defeated. Both Sekiro and many enemies have a posture metre which fills when enduring hits, and once filled, they become vulnerable for an instant execution, called Deathblow in the game. However, the core of the combat system of Sekiro lies in deflecting rather than blocking and dodging, and more importantly, a posture system. "Soulsborne" players should be quick to identify gameplay features similar to the two games. Wolf, now a fully trained shinobi and nicknamed "Sekiro" for "One-armed Wolf", is assigned by Owl to be Kuro's bodyguard and rescue him from imprisonment. In a desperate attempt to save his land, Genichiro Ashina, Isshin's adopted grandson, has kidnapped Kuro the Divine Heir, a boy whose blood grants him immortality, to create an undying army. Years later, as the health of Isshin deteriorates, the Ashina clan is quickly declining and the land is facing increasing threat from the Japanese shogunate government. During the war and turmoil, a shinobi wanderer, Owl, adopted a war orphan on the battlefield and named him Wolf.
In a re-imagined version of Japan during Sengoku period, a coup led by a warlord, Isshin Ashina, resulted in the establishment of the land of Ashina. Does difficulty affect achievements: No
Missable achievements: Many because they are locked out in one ending Minimum number of playthroughs needed: 4 Approximate amount of time to 1000 : 50-60 hours Estimated achievement difficulty: 7/10